Post by Nephallim on Mar 20, 2009 16:10:58 GMT -8
Back when VSE was running, and I was playing Tybal, the scaly little stinker of doom, I wrote a series of (very short) articles about Troglodyte society. These articles are still up somewhere... I might link them when I get home from work. But, I figured it would be good to post a little about the basics of Troglodyte culture in case anyone else plans on playing one.
Origin Myth
In the beginning there was nothing save the Void Serpent. His majestic scales drank in all light. His gaping maw consumed anything of substance that violated his domain. His aweful yellow eyes ensured that nothing violated his holy emptiness. Then, the Potter came and banished the darkness with light. This blasphemer filled the blessed void with creation, rousing the ire of the Void Serpent. The two fought endlessly, until the Serpent's righteous revenge was thwarted by the Wills of the Worlds. The Wills bound up the Potter and the Void Serpent in seperate prisons of ivory and obsidian, fortelling that their fates would be decided by the chosen at a later date.
Disgusted by the rapid rate at which the Potter's creation spat up life, further polluting the shattered void, the Serpent cracked his prison and vomited the people of the thousand scales, the troglodytes, to wreak destruction and mischief upon the world.
Civilized vs Savage
There are two varieties of troglodytes in Blin: those who live alongside human settlements and serve the Darkest Suffering and those who dwell in the far northern wilderness and follow a variety of religious beliefs (largely justifying their role as supreme predator).
The major difference between the two cultural groups is that one possesses relatively advanced knowledge of metallurgy while the other does not. This distinction leads to others. The more advanced civilized tribes organize around human settlements that provide them with food and raw materials (troglodytes do not farm or mine, and it is really in the best interests of their human neighbors if they have recourse to hunt) where savage tribes roam the blasted landscape of Blin, searching for meat and temporary shelter. Civilized tribes tend to become martial defenders or any divine class, while savage tribes tend towards martial strikers and any primal class.
Names
When troglodytes are hatched, they are given two names: a personal title called a 'egg name' and a public title called a 'deed name.' Those troglodytes who do not distinguish themselves carry generic deed names, such as 'Youngscale' or 'Oldscale.' Those who distinguish themselves in righteous battle (or who get too hungry and massacre their human neighbors) might earn the name 'Mancleaver.'
There are a set number of deed names in a given community, and only one troglodyte may hold one at a time. New deed names may be created by the spiritual leader of a community and a troglodyte may be challenged for his deed name in a fight to the death.
When a troglodyte leaves his community in exile (self imposed or otherwise) or is assumed dead, his deed name is redistributed. If a troglodyte turns up later and seeks to rejoin his community, he must challenge the new holder of his name to a fight to the death, challenge another troglodyte for a more prestigious deed name, or earn a new deed name.
Trophies and Cannibalism
Both varieties of troglodyte have a strong tradition of trophy taking. Savage tribes prefer to take sculls, while more civilized tribes prefer to take teeth. Teeth symbolize the strength of their opponent, to the troglodyte, as it is a common 'natural weapon' to many races. Troglodyte communities in both cultures keep communal trophy halls. For savage tribes these are merely chambers stacked to the ceiling with centuries old sculls. For civilized tribes these 'ivory halls' are community meeting places: huge caverns with floors covered in teeth, the testament of their skill.
Troglodytes also often ritually consume parts of their worthy enemies. This is different from the common troglodyte practice of eating sentient creatures for food. Common body parts eaten as a sign of respect to a fallen opponent include the heart, brain, and eyes. The eyes are especially prized in troglodyte society. The vile lizards believe that the consumption of a foe's eyes can lend one insight into the way they see the world and the battlefield, leading to a greater understanding of one's enemy.
((More coming soon!))
Origin Myth
In the beginning there was nothing save the Void Serpent. His majestic scales drank in all light. His gaping maw consumed anything of substance that violated his domain. His aweful yellow eyes ensured that nothing violated his holy emptiness. Then, the Potter came and banished the darkness with light. This blasphemer filled the blessed void with creation, rousing the ire of the Void Serpent. The two fought endlessly, until the Serpent's righteous revenge was thwarted by the Wills of the Worlds. The Wills bound up the Potter and the Void Serpent in seperate prisons of ivory and obsidian, fortelling that their fates would be decided by the chosen at a later date.
Disgusted by the rapid rate at which the Potter's creation spat up life, further polluting the shattered void, the Serpent cracked his prison and vomited the people of the thousand scales, the troglodytes, to wreak destruction and mischief upon the world.
Civilized vs Savage
There are two varieties of troglodytes in Blin: those who live alongside human settlements and serve the Darkest Suffering and those who dwell in the far northern wilderness and follow a variety of religious beliefs (largely justifying their role as supreme predator).
The major difference between the two cultural groups is that one possesses relatively advanced knowledge of metallurgy while the other does not. This distinction leads to others. The more advanced civilized tribes organize around human settlements that provide them with food and raw materials (troglodytes do not farm or mine, and it is really in the best interests of their human neighbors if they have recourse to hunt) where savage tribes roam the blasted landscape of Blin, searching for meat and temporary shelter. Civilized tribes tend to become martial defenders or any divine class, while savage tribes tend towards martial strikers and any primal class.
Names
When troglodytes are hatched, they are given two names: a personal title called a 'egg name' and a public title called a 'deed name.' Those troglodytes who do not distinguish themselves carry generic deed names, such as 'Youngscale' or 'Oldscale.' Those who distinguish themselves in righteous battle (or who get too hungry and massacre their human neighbors) might earn the name 'Mancleaver.'
There are a set number of deed names in a given community, and only one troglodyte may hold one at a time. New deed names may be created by the spiritual leader of a community and a troglodyte may be challenged for his deed name in a fight to the death.
When a troglodyte leaves his community in exile (self imposed or otherwise) or is assumed dead, his deed name is redistributed. If a troglodyte turns up later and seeks to rejoin his community, he must challenge the new holder of his name to a fight to the death, challenge another troglodyte for a more prestigious deed name, or earn a new deed name.
Trophies and Cannibalism
Both varieties of troglodyte have a strong tradition of trophy taking. Savage tribes prefer to take sculls, while more civilized tribes prefer to take teeth. Teeth symbolize the strength of their opponent, to the troglodyte, as it is a common 'natural weapon' to many races. Troglodyte communities in both cultures keep communal trophy halls. For savage tribes these are merely chambers stacked to the ceiling with centuries old sculls. For civilized tribes these 'ivory halls' are community meeting places: huge caverns with floors covered in teeth, the testament of their skill.
Troglodytes also often ritually consume parts of their worthy enemies. This is different from the common troglodyte practice of eating sentient creatures for food. Common body parts eaten as a sign of respect to a fallen opponent include the heart, brain, and eyes. The eyes are especially prized in troglodyte society. The vile lizards believe that the consumption of a foe's eyes can lend one insight into the way they see the world and the battlefield, leading to a greater understanding of one's enemy.
((More coming soon!))