Post by Trailfoot on May 27, 2009 10:01:34 GMT -8
Okay... I'm aware that the game's pacing is... well, dead. So I have spent a good bit of time considering just how to fix that, and have come up with a plan. There's bits of input from a few people in here, so you'll likely see some things you recognize in here.
First off, the Whitescales thread is beyond saving. It's stick-a-fork-in-it dead, and it's time to cut losses there and move on. I'll be ending that plot later today with a time-skip and the implication that some terrifying and entertaining things happened during the skipped time; things that can be referred to but not defined. In essence, the ending of that plot will be a noodle incident. I've also, in large part because that group is the one that I have the least plans for in either the short- or long-term, asked Myridd to help me out with GMing for them; she's agreed to do so.
For the mines plot, the group of slaves you reached is the last one. I have a bit more in terms of plans for that group going forward than I do for the characters in the Whitescales plot. A bit of downtime to celebrate a job well done will give me time to flesh out my thoughts and get them moving on to their next adventure.
Given its appearance to a casual reader of going nowhere fast, it might surprise you when I say that the thread that is, in the long term, healthiest is the Spirits thread. The group there has a lot of plot seeds available to them - perhaps enough to carry them through most of the Paragon tier! We need to get them out of that chamber, but from there they just need to pick a plot seed and there's all kinds of adventure waiting.
Finally, a change in style... I'm going to be cutting back on both skill checks and expectations of posting for relatively minor things in the next set of threads - not waiting for people to post climbing down ladders or walking to the next room. I'll let you narrate more of fights, assuming that attack rolls and saves aren't for every last action but just for the really significant ones. The same is true of skill checks and ability checks - write them in when something's very important, but leave 'em out for minor things. It'll take some time for us all to get on the same page for what needs checks and what doesn't, but I'm confident we'll figure it out.
I'll be plot-advancing the Whitescales thread later today.
Let's make this game work.
First off, the Whitescales thread is beyond saving. It's stick-a-fork-in-it dead, and it's time to cut losses there and move on. I'll be ending that plot later today with a time-skip and the implication that some terrifying and entertaining things happened during the skipped time; things that can be referred to but not defined. In essence, the ending of that plot will be a noodle incident. I've also, in large part because that group is the one that I have the least plans for in either the short- or long-term, asked Myridd to help me out with GMing for them; she's agreed to do so.
For the mines plot, the group of slaves you reached is the last one. I have a bit more in terms of plans for that group going forward than I do for the characters in the Whitescales plot. A bit of downtime to celebrate a job well done will give me time to flesh out my thoughts and get them moving on to their next adventure.
Given its appearance to a casual reader of going nowhere fast, it might surprise you when I say that the thread that is, in the long term, healthiest is the Spirits thread. The group there has a lot of plot seeds available to them - perhaps enough to carry them through most of the Paragon tier! We need to get them out of that chamber, but from there they just need to pick a plot seed and there's all kinds of adventure waiting.
Finally, a change in style... I'm going to be cutting back on both skill checks and expectations of posting for relatively minor things in the next set of threads - not waiting for people to post climbing down ladders or walking to the next room. I'll let you narrate more of fights, assuming that attack rolls and saves aren't for every last action but just for the really significant ones. The same is true of skill checks and ability checks - write them in when something's very important, but leave 'em out for minor things. It'll take some time for us all to get on the same page for what needs checks and what doesn't, but I'm confident we'll figure it out.
I'll be plot-advancing the Whitescales thread later today.
Let's make this game work.